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Thread Statistics | Show CCP posts - 40 post(s) |
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CCP Nullarbor
C C P C C P Alliance
714

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Posted - 2014.06.11 10:04:00 -
[1] - Quote
Steve Ronuken wrote:Arronicus wrote:Steve Ronuken wrote:Arronicus wrote:The stacking material reduction on pos arrays is amazing, it adds a dynamic that is going to make it absolutely worthwhile to build at a pos instead of out of a station, though I wonder if it is currently too good to be true. Any word on what the stacking limit will be like on pos modules? 4 of the same type or something? You sure that's not on the cost of putting a job in, rather than material cost? (my pos is still onlining) Edit: Checking on the other forum topic, yes, it's build cost. Not materials. There's something very funky going on with material cost then heh. No example needed. Just checked it myself. yes, there's something funky going on there. I've tried it in an array with 5 others anchored and online, getting 25% discount. However, with them put offline, I get the same numbers, so it looks like something else. (I can't actually submit the job, as it throws an error, but I beleive that's known)
Putting POS modules online / offline has up to a 1 hour delay on seeing the bonuses applied.
This is only temporary however, it will be close to immediate before we go to TQ. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
714

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Posted - 2014.06.11 10:05:00 -
[2] - Quote
Rivr Luzade wrote:Steve Ronuken wrote:Rivr Luzade wrote:Steve Ronuken wrote: You might notice something else too.
You can start jobs in facilities where you have a blueprint. regardless of region, as long as they're in range.
You mean that, even if I am in Domain, I can still start jobs in Tash-Murkon or Kador as long as it is within the range the Scientific Networking skill allows me to start jobs? Yes. Does this also work now for Marketing and Daytrade?
No just for the industry skills. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
714

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Posted - 2014.06.11 10:07:00 -
[3] - Quote
Cpt King wrote:Whats the advantage because Pos or Station Producing / Reasearch for the Holders of the Station in 0.0? So the holders are not able to limit the usage or place some Tax for the Corp on the Reasearch / Production slots?
You will be able to tax industry jobs in player outposts, we just need to add the bit of UI for configuring the tax rate. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
714

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Posted - 2014.06.11 13:53:00 -
[4] - Quote
Scarlett LaBlanc wrote:CCP Nullarbor wrote:Cpt King wrote:Whats the advantage because Pos or Station Producing / Reasearch for the Holders of the Station in 0.0? So the holders are not able to limit the usage or place some Tax for the Corp on the Reasearch / Production slots? You will be able to tax industry jobs in player outposts, we just need to add the bit of UI for configuring the tax rate. Apologies if this is answered already, I'm a page behind. Will we have the ability to set the tax rate on job install costs at POS's as well? I'm not sure if that just applied to outposts or not. Would REALLY like to have this
Tax rate at a POS makes no sense, since you can only install corporation jobs that get paid from the corporation wallet, you would only be taxing yourself.
Personal jobs at a POS may come with a POS rework in the future. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
716

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Posted - 2014.06.11 21:19:00 -
[5] - Quote
Kenneth Skybound wrote:CCP Nullarbor wrote:Scarlett LaBlanc wrote:CCP Nullarbor wrote:Cpt King wrote:Whats the advantage because Pos or Station Producing / Reasearch for the Holders of the Station in 0.0? So the holders are not able to limit the usage or place some Tax for the Corp on the Reasearch / Production slots? You will be able to tax industry jobs in player outposts, we just need to add the bit of UI for configuring the tax rate. Apologies if this is answered already, I'm a page behind. Will we have the ability to set the tax rate on job install costs at POS's as well? I'm not sure if that just applied to outposts or not. Would REALLY like to have this Tax rate at a POS makes no sense, since you can only install corporation jobs that get paid from the corporation wallet, you would only be taxing yourself. Personal jobs at a POS may come with a POS rework in the future. If the tax is taken from one wallet and put into another it DOES make sense. Eg, industry guys putting money into the master wallet, through tax, to help pay their bit for the fuel.
I will talk about this use case with the team. Thanks for the feedback. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
718

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Posted - 2014.06.12 23:30:00 -
[6] - Quote
Icarus Narcissus wrote:In regards to the changes to blueprints not being able to be researched, copied, or manufactured from a station in a POS, how do you foresee corps that had offered a shared locked blueprint pool to their membership operating moving forward?
The ones that don't trust their members or are unable to defend their POS will simply research and copy in (now slotless) NPC stations.
Blueprint access rights are less of a problem with industry itself and more to do with corp roles + POSes which if you saw our roadmap from Fanfest you will know is next on our radar to look at. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
718

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Posted - 2014.06.13 09:06:00 -
[7] - Quote
Sentient Blade wrote:CCP Nullarbor wrote:The ones that don't trust their members or are unable to defend their POS will simply research and copy in (now slotless) NPC stations. I think you're deliberately confusing a small indy corp with a nullsec alliance or RvB. The notion of defending a POS is nonsense - If it's online, and armed, then the only groups liable to attack it are those with sufficiently overwhelming force that it's reinforced within half an hour. That RF can take place at ANY time of the day. Are you seriously suggesting that to take advantage of researching in POS towers that small indy corps now need enough members to put up an around-the-clock defensive fleet? What about smaller still, one or two man corps that use industry to fund other things, like PvP? Is it a case of: "Hey, sorry. We here at CCP think that EVE is serious business and you can forget about that spontaneous weekend trip away with your wife because when you get back your BPOs are all gone."
For a highsec POS at least you will get a wardec notice period before being at risk, but like I said, small corps will just use NPC stations. With the removal of slots and system wide cost scaling this isn't as big a deal as it used to be with slot constraints.
Those that want to take the risk, enjoy the POS bonuses. The choice is yours. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
718

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Posted - 2014.06.13 09:09:00 -
[8] - Quote
Chanina wrote:CCP Nullarbor wrote:Icarus Narcissus wrote:In regards to the changes to blueprints not being able to be researched, copied, or manufactured from a station in a POS, how do you foresee corps that had offered a shared locked blueprint pool to their membership operating moving forward? The ones that don't trust their members or are unable to defend their POS will simply research and copy in (now slotless) NPC stations. Blueprint access rights are less of a problem with industry itself and more to do with corp roles + POSes which if you saw our roadmap from Fanfest you will know is next on our radar to look at. To work from a BPO you only need "query" access to it. put your BPOs into a devision your minions don't have take access to and your BPOs should be save. Accept from director level theft. Its not as save as lock down but should work for some cases.
Correct, and IMO this is a lot nicer to work with than blueprint locking but as you said requires you to trust your directors.
Blueprint lock down, roles + division access at POSes are all on our longer term roadmap to review however because the current state of affairs could be a lot better. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
719

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Posted - 2014.06.13 09:43:00 -
[9] - Quote
Sentient Blade wrote:CCP Nullarbor wrote:but like I said, small corps will just use NPC stations. Fair enough, but to get the point home... can one of the database guys tell us how big your average indy corp (those running > 100 jobs per month) is? I'm guessing it's about... 10. These particular changes just leave me with a very bad taste in my mouth. They remind me of when CCP decided to remove higher-end anomalies from 90% of nullsec and kidney-punched every small nullsec alliance out there.
Just ran the numbers on this, it's actually higher than you think. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
719

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Posted - 2014.06.13 10:33:00 -
[10] - Quote
Careby wrote:CCP Nullarbor wrote:...but like I said, small corps will just use NPC stations. With the removal of slots and system wide cost scaling this isn't as big a deal as it used to be with slot constraints.
Those that want to take the risk, enjoy the POS bonuses. The choice is yours. I may have missed a detail or two, but isn't there going to be a problem with the number of available office slots at stations with research? Currently a small corp uses a POS for research because of limited station research slots, and can locate their office at any station in the system. If those corps move their research from POS to station post-Crius, it seems to me they will have to locate their office at a station that has research. And because of system-wide cost scaling, there seems to be little incentive to manufacture at stations without research. Which would seem to lead everyone to congregate at the research stations, which would then lead to high office rent at those stations. This might make it very expensive to run corporation research jobs. A large corporation doing research may have no problem with high office rent. An individual doing research doesn't need to rent an office. But a small corporation which does need a corporation hangar for blueprint research may find the office cost difficult to bear. Are there any planned changes to the number of available offices and/or the rent structure? And if office rent will not be an issue, why will anyone use a non-research station for industry?
This is a very valid concern and something we will keep a close eye on. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
722

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Posted - 2014.06.13 11:50:00 -
[11] - Quote
TigerXtrm wrote:I anchored and onlined a couple of Component Assembly Arrays but I can't seem to find them in the list of manufacturing lines. Bug or am I doing something wrong?
They are delayed by up to an hour, but this behavior is only temporary. They will appear immediately before we go to TQ. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
743

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Posted - 2014.07.09 15:31:00 -
[12] - Quote
Bronson Hughes wrote:I know that the POS code is supposedly a mess, but please stop using that as an excuse to avoid fixing it. Everyone knows they're broken and simply reminding us of how broken they are instead of doing the work to fix them is highly unprofessional in my book. There's a lot of good gameplay to be had there if you just fixed them.
Fixing POS code is next on our list after industry, as per the EVE Keynote at Fanfest this year. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
743

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Posted - 2014.07.09 15:43:00 -
[13] - Quote
Ammzi wrote:CCP Nullarbor wrote:Bronson Hughes wrote:I know that the POS code is supposedly a mess, but please stop using that as an excuse to avoid fixing it. Everyone knows they're broken and simply reminding us of how broken they are instead of doing the work to fix them is highly unprofessional in my book. There's a lot of good gameplay to be had there if you just fixed them. Fixing POS code is next on our list after industry, as per the EVE Keynote at Fanfest this year. Would that be released on the cycle after Crius?
CCP Seagull covered the new release model here, which is relevant to your question:
http://community.eveonline.com/news/dev-blogs/from-2-expansions-to-10-releases-eve-onlines-new-release-model-explained/
CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
743

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Posted - 2014.07.09 16:12:00 -
[14] - Quote
Bronson Hughes wrote:CCP Nullarbor wrote:Bronson Hughes wrote:I know that the POS code is supposedly a mess, but please stop using that as an excuse to avoid fixing it. Everyone knows they're broken and simply reminding us of how broken they are instead of doing the work to fix them is highly unprofessional in my book. There's a lot of good gameplay to be had there if you just fixed them. Fixing POS code is next on our list after industry, as per the EVE Keynote at Fanfest this year. Might I suggest in the future that fixing Item A, which is necessary for properly implementing Item B, occur before implementing Item B instead of after it? Just a thought....
Nah doing POSes before Industry would have been madness. Cart before the horse. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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